AI Insights · Timothy · October 2022
Top 5 io Games Apps Performance in South Africa Q3 2022
In Q3 2022, the top 5 io games apps in South Africa showcased varied performance trends, with notable fluctuations in weekly downloads, revenue, and active users.
In the third quarter of 2022, the performance of the top 5 io games applications in South Africa demonstrated varied trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at the market dynamics for these popular games.
Snake.io - Fun Online Snake
Over the quarter, Snake.io - Fun Online Snake saw weekly revenue fluctuate, peaking at $99 in the week of August 29. Weekly downloads showed significant variation, starting at 11.9K in late June and dipping to a low of 5.6K in late August, before recovering to 9.1K by the end of September. The game maintained a robust active user base, growing from 77.6K in late June to 87.8K by the end of the quarter.
Hole.io
Hole.io experienced a mixed performance in Q3. Weekly revenue remained relatively stable, with a peak of $81 in mid-September. Downloads saw a significant dip in early August, reaching as low as 965 before rebounding to 3K by mid-September. Active users followed a similar trend, starting at 18.3K in late June and fluctuating throughout the quarter to end at 16.9K.
slither.io
The revenue for slither.io remained minimal throughout the quarter, with only a few spikes, the highest being $9 in mid-July. Downloads showed a consistent pattern, ranging from 1.3K to 3.6K over the period. Active users saw a gradual decline from 27.3K in late June to 17.3K by the end of September, indicating a steady decrease in engagement.
State.io - Conquer the World
State.io - Conquer the World had a varied performance in terms of revenue, peaking at $53 in mid-July. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, peaking at 2.3K in mid-August. Active users also saw an upward trend, starting at 7.8K in late June and reaching 8.6K by the end of September.
Monster Evolution!
Monster Evolution! showed minimal revenue throughout the quarter. Downloads experienced a decline, from 1.4K in late June to just over 600 by the end of September. Active users also decreased over the quarter, starting at 5K in late June and ending at 4.3K.
For more insights and detailed data, visit Sensor Tower.